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18
Oct

t'au 40k

With new advances in propulsion technology and an already established space empire, the second expansion is marked by more contact with aliens and larger wars. Battlesuits are the T'au's primary weapon of warfare. However, fans felt the Tau were too likeable for the grim setting, so later editions introduced some darker aspects, such as the mind-control powers of the Ethereals and their habit of exterminating conquered populations that stubbornly refuse to integrate into the Greater Good. With the best infantry guns in the game, the Pulse Rifle, the Fire Warriors can take down most enemies from afar. If a T'au base is attacked, the T'au will usually evacuate, dismantle all important technology, and return at a later time to retake it. The Vespid are an insectoid alien race allied to the T'au who are native to the benighted gas giant world of Vespid.

It is protected by a small energy shield, generated from an emitter node worn on the left hand. T'au warriors receive only limited training in the arts of close combat, usually depending on Kroot mercenaries to fight in the horrible melees so common in 41st Millennium battles. Following this, the Ethereals directed the very best Earth Caste scientists were given whatever resources they needed to modernize and expand the Kor'vattra in a program titled the Kor'or'vesh. The development of settlements led to the need of trade, and wandering T'au began to negotiate and mediate between the disparate tribes, traveling up and down rivers in crude barges.

Soon, the leader of the plains warriors was persuaded to parley with the settled T'au of Fio'taun. Ethereals can be accompanied by an honor guard squad of up to 12 Fire Warriors. Each kindred is an extended family group of Kroot and is led by a Shaper, one Kroot with an intuitive understanding of the DNA absorption process all Kroot possess, and responsible for guiding the evolution of their Kindred. T'au Drones can be programmed to follow the XV22 and assist its wearer in defence and weapons tracking. Tau of the Water Caste are the civil servants, merchants, administrators, bureaucrats, and diplomats of Tau society, flowing among both the other castes and other allied species and ensuring that all have what they need to optimally serve the Greater Good. It is much easier to get working in tight situations, and the rate at which it can be used usually knocks the charging enemy off balance, forcing them to halt their advance; the exception being when there is too much momentum behind the charge. T'au society is divided into a number of castes, each responsible for managing a specific aspect of their society. During this time, the T'au's legends tell of the first appearance of the Ethereals at the city of Fio'taun. Stealthsuits may arrive at any time during a battle, often positioning themselves directly behind important adversarial units.

The Devilfish can receive a number of weapons upgrades that make it a much stronger and more useful transport for the T'au.

These names are apparently not assigned at birth, but descriptive of the individual as they distinguish themselves.

Tau names are generally seen in the Imperium as long, complicated, and unwieldy, but they can be broken down into the following: Using a Tau's full name is considered a very formal form of address, while using only their personal name is considered overly-familiar unless one is bonded to them via the Ta'lissera. Some of these tribes eventually expanded into other environments. Unfortunately for the Tau, this included worlds of the Imperium of Man, a galactic power the scale of whom the Tau were then-ignorant. [8c] The fortress city of Fio'taun was under assault by the warriors from the plains. It is hardly used in offensive situations as Fire Warriors do not normally charge enemies in combat and they are too complicated for Kroot hands. [Needs Citation], The Tau has three digits and a single opposable thumb on each hand. The T'au vehicles are easily some of the best in the galaxy. Unlike the mercenary Kroot, the Vespid actually believe in the Greater Good and have joined the T'au to spread the Greater Good, though it is whispered that the Vespid only joined the T'au after their leaders were presented with crafted communion helms, worn by all Vespid Strain Leaders, to "aid in communication."

[17], The colour of a Tau’s skin often depends to his caste as well which sept he calls home. As such, the T'au have weaker Close Combat ability. You can help Lexicanum by fixing it. The Mont'ka is generally known to utilize more mobile support and vehicles, whilst Kauyon relies more on advanced infantry tactics and quick attacks. Fire Caste military forces are known as Hunter Cadres, and are similar in size and battlefield role to an Astra Militarum company. The T'au Empire is composed of over twenty fully-developed Septs and around one hundred settled worlds, but the exact number and most of their names are unknown to the Imperium.

This weapon is used by the Vespid Stingwings. The Battlesuit plays an important part of any T'au army for they are not only the commander but they can be very deadly themselves. The T'au tend to look upon other intelligent races as backwards or misguided.

Several holdings were established on the far side, and several existent local powers were brought into the Tau's fold by conquest or trade agreement.

The T'au of the mountains grew flaps of ski…

The olfactory organs of a T'au are inside the mouth. Equipped with the XV15 Stealth Armour, these T'au troops are the 'lone wolves' of the T'au army, operating independently of other formations. Each alien species within the T'au Empire has a unique and different culture which contributes to the Greater Good in its own way. The Second Sphere Expansion of the T'au Empire began in 018.M39, under the orders of Ethereal Supreme Aun'Wei of the Whispered Wisdom.

Ion Cannon technology was developed by the Demiurg and provided to the T'au Empire after the conclusion of an alliance between the Demiurg and the T'au. No Tau has ever been corrupted by Chaos. Their grey-blue skin is leathery and tough and exudes no moisture, owing to the generally dry conditions of their homeworld.

Using a Tau's caste and rank to refer to them is considered a polite form of address as it acknowledges their roll in the Greater Good.

As T'au forces generally prefer ranged combat they always use non-T'au alien auxiliaries like the Kroot for melee support. The two primary T'au tactics are the Mont'ka (Killing Blow) and Kauyon (Patient Hunter).

They also arm their battlesuits with a variety of weapons, ranging from burst cannons and Missile Pods, to Fusion Blasters, Plasma Rifles, and flamers. The T'au homeworld and the First Sphere colonies are of major economic and political importance to the T'au, and form the hub of the T'au Empire.

Stealthsuits use stealth-field generators, which allow them to fight unseen, even when in plain view. Should an Ethereal order a Tau of a different caste to kill themselves, they would be obeyed instantly and without question.

The lure can literally be anything - from the allied squad to the vital object. The T'au Empire was founded by the T'au caste called the Ethereals, who lead the T'au Empire in the name of the philosophy they have named the Greater Good. In the 41st millennium, the Tau come across as more than a little naive to the other races; the Imperiu…

XV25 Stealthsuit pilots work alone, independently from the rest of their Cadre. The T'au army is highly specialized, with each element normally having a specific task carried out in the support of the rest of the force. The Mont'ka is a carefully planned attack designed to wipe out critical enemy defenses or units in a single well-placed strike.

The campaign was ultimately unsuccessful for the Imperial forces, having taken heavy casualties and losses whilst Taros remained in the possession of the T'au, who renamed it T'ros. The XV8 Battlesuit Series can be customized and equipped accordingly to threats that the T'au Empire will face; this versatility is what makes the XV8 Crisis Battlesuit one of the most useful units available to the T'au. Pathfinder Team or Ghostkeel make the final decision to launch a Mont’ka.

With their mission complete, the Space Wolves made the long trek back to land across the sea bed. Warhammer 40,000 Grim Dark Lore Part 37 – The Time of Ending. [10b], The two Ethereals spoke of the importance of peace and understanding between all T'au.

It can be armed with a Burst Cannon, Fusion Blaster, Plasma Rifle and Flamer. The members of a caste are further classified by a specific rank. This is due to the fact that the T'au see no way to reason with them, and do not want them in their empire. A Pulse Rifle fires energetic particles which quickly break down and are projected as a "pulse" of superheated plasma.

Its ammunition is again specifically designed for the Stingwings as the crystal mounted upon each blaster is grown on Vespid (the planet) and emits a powerful neutron blast that is able to bypass all but the most well-shielded armour. The First Sphere Expansion of the T'au Empire began shortly after their species first achieved spaceflight capability. The Kor'vattra suffered tremendous losses to the Imperial fleet during the Damocles Crusade, with their defeat at the Hydass system being particularly noteworthy. The Shaper, upon identifying a beneficial genetic trait, will instruct his kindred to hunt and consume that animal, and then control the breeding of the kindred to ensure that the offspring are born with the selected trait. Vespid Stingwings wielding Neutron Blasters.

", is derived. There are also more sparsely populated T'au colonies. Within a few short hours, the gates stood wide open, and T'au of both sides stood ready to talk.

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