the drifter powerhoof
I have all of the puzzles and the plot all worked out and now I just need to go back and make it all nice. D: Yeah, the Switch is nice that is has the touchscreen. He’s also an amazing animator, so we’re going to get a lot of juicy animations in there, too. News, reviews, opinions, more. A: And aside from your website, where can readers go to follow you and the game’s development? And that's just the start of Mick's problems. Peridium We’re going for a John Carpenter-esque vibe there – a lot of dark synths and stuff like that which we’re really happy with. Monetization of videos created containing assets from The Drifter is legally & explicitly allowed by Powerhoof. Another friend, Louis Meyer, has been doing the music. A: So please tell us about The Drifter and the game’s general synopsis. Also, please consider supporting us on Patreon so that we can continue to do what we love doing. A: Being an Australian-based indie dev team, you wanted to make this game very Aussie? I mentioned Adrian Vaughan who is going to be the main voice actor; he’s also been helping with voice casting. This means that we can have it working on consoles and feeling a lot more natural. So it’s nice to have that flexibility. In 2017 he convinced Barney (the other half of powerhoof), and a group of collaborators to enter Adventure Jam, a narrative focused gamejam, where they've won first place honors three years running. Taking cues from the recent revival of the genre there is an emphasis on story, with puzzle solving being the glue that ties it together rather than the focus. D: I’m intending to set a deadline for this time next year and then miss it by a mile…. We tried using an Aussie accent in order to make the character a bit more grounded as it was our first attempt at a more serious game and it worked really well. That’s the strategy that we’ve generally used in our shorter Game Jams where they’re done in two weeks where all of the art and audio comes into it in the last few days and somehow it all comes together and feels atmospheric [laughs]. And I know it’s a bit early at this stage but when can fans expect to play The Drifter on Nintendo Switch? Powerhoof is a two man independent games studio located in Melbourne, Australia. D: Barney Cumming is the other member of Powerhood and he’s been helping me do all of the art. More information A: Fantastic! A: Yeah I noticed that the voice acting was phenomenal so if you don’t mind me asking, who is the voice actor? A: How is the game’s development going in late 2019? I haven’t been sharing much about the Drifter until now. He is an ex-physics teacher turned drifter who has run into a bit of trouble earlier in his life. A: Good strategy! And who else has been working on The Drifter with you? So we thought that we really liked that and decided to do more with that style of character. In the game, he is revisiting the town he grew up in that he’s been away from for a long time and facing his past. A Pulp Adventure Thriller from the minds that brought you Crawl and Peridium. The main character is thrust into different situations, gets into a lot of crises and has lots of stuff stacking on top of him as you’re playing through. D: Yeah, it was something I avoided doing for quite a long time but we did a Game Jam set in Antarctica. Found our content helpful? Mick Carter's been drifting a while now - never staying one place long, moving from job to job. Alluvium More information on Powerhoof, our logo & relevant media are available here. D: Well you can check out all of our other games and our free point and click adventures which are kind of in the same style at powerhoof.com. I’ve been experimenting and trying to get something working with the analogue sticks where you have a bit more direct control. A written dedication to Nintendo Switch games. Both members of the duo now have a pet project they're currently working on - Barney with Acid Knife, and Dave with The Drifter. ), Interview with Hildring Studio – Sacré Bleu. The Drifter has been in the works since late 2017, starting as a slow-burner side project for Dave, … Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Bubble Bobble 4 Friends Collector’s Edition Announced; Strictly Limited, Click here to read our interview with Dogmelon Games about Baron: Fur is Gonna Fly, Andrew Caluzzi (Inca Studios / Camped Out! Alex: Hello everyone, it’s Alex from Switchaboo and I’m joined by Dave from Powerhoof Studios. D: The Drifter is a fast-paced Pulp thriller adventure game. Mick is sucked headfirst into a mad web of shadowy corporations, murder, and the thousand year old obsession of a madman. I’m hoping to begin sharing more now that it’s out in the open and actually feels more like a real project! His consciousness ripped away, thrust back into his own body seconds before his death. While both tinker in all aspects of game development, Barney Cumming is the preeminent artist and animator, and Dave Lloyd's background is in programming. In regards to the game’s point and click mechanic, can you touch upon that a little bit? Powerhoof Powerhoof allows for the contents of The Drifter to be published through video broadcasting services for any commercial or non-commercial purposes. The Drifter is a 2d point and click adventure in the classic style. A: Thank you very much for your time, Dave. Framed for the murder he witnessed, tormented by his own past, and haunted by a feeling something followed him back from the other side. Back in 2002 Dave cut his teeth making indie adventure games with Adventure Game Studio, and over a 15 years later still has a passion for the genre. Sometimes when you’re playing in handheld mode and depending on how you’re holding it, you might want to use one finger on the touchscreen and the other on the analogue stick. A: Sounds good! The way that it works is that the left analogue stick moves your character around and if you hold a button, it lets you look around; so you’ll use the analogue stick to point in the directions as it shows you the points of interest around your character. For PAX, I’ve put together the first chapter and made sure I’ve finalised the art and audio. This permission can be found in writing at http://www.powerhoof.com/press/sheet.php?p=The%20Drifter. Don’t forget to like us on Facebook and follow us on Twitter for more Nintendo Switch content. How are you today? It’s really hard to be able to trust myself that it’s all going to come together in the end but it’s been good to get the atmosphere into the first chapter for PAX and it’s been received quite well. All content is original and under copyright of Switchaboo.com. presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks, download all screenshots & photos as .zip (833KB), http://www.powerhoof.com/press/sheet.php?p=The%20Drifter, A Pulp Adventure Thriller from the minds that brought you Crawl and Peridium, An engrossing roller-coaster of a story - Drawing on King, Crichton and Carpenter, with a dash of 70s Ozploitation, Point 'N Click or Controller - Featuring unique LOOK-360™ technology (not actually a trademark), Fully voiced - Featuring the vocal stylings of Adrian "YeOldShimpEyes" Vaughan. A: That’s Awesome! The voice acting is like a thing he does on the side that he’s doing a lot more of now which is really cool. The Drifter has been in the works since late 2017, starting as a slow-burner side project for Dave, but ramping up to full time production in 2019. The game has a tech-thriller vibe with a science fiction element that’s set in a fictional modern city in Victoria, Australia. D: My strategy is to block on the entire game with placeholder art and dialogue. So it’s been quite a journey, I’ve mainly had the game running with simple placeholder art where there’s no atmosphere yet. © 2020-21 Switchaboo.com. At PAX Aus 2019, we were fortunate enough to be able to speak with David Lloyd from Powerhoof about their upcoming point and click adventure game – The Drifter. He’s actually a 3D artist and we originally worked with him about a decade ago in a studio in Melbourne. On the back of the success of their thriller entries, Peridium and Alluvium, Powerhoof decided to work on a longer commercial title in the same style. In that game, he was a research scientist but the gravelly voice also seems to work for a down-and-out drifter guy [laughs].
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