mirror image pathfinder
... Pathfinder Adventure Card Game Wiki is a FANDOM Games Community. Discipline: Shattered Mirror (Stance); Level: 3Prerequisites: One Shattered Mirror maneuverInitiation Action: 1 swift actionRange: PersonalTarget: SelfDuration: Stance. Check out our other SRD sites! By bending the light near yourself, you create a deceptive defense against assault. With a slight shift of your stance, you mimic an attack youâve witnessed in the last few seconds of combat. The next time this round that you make an attack that hits, you may select one power, psi-like ability, spell, or spell-like ability affecting the struck creature. Your melee attack gains a bonus equal to the targetâs. You can initiate this counter in response to opponent within close range (25 feet + 5 feet per 2 initiator levels) casting a spell, initiating a maneuver, manifesting a power, or using a psi-like or spell-like ability. Opponents adjacent to the square you leave and the square you arrive in become cursed and flat-footed for one round. These figments separate from you and remain in a cluster, each within 5 feet of at least one other figment or you. Effects . Third option is targeted Dispel Magic. Make a melee touch attack with a weapon you are wielding. When you initiate this strike, make a Craft check, using the targetâs AC as the DC. While you maintain this stance, whenever an adjacent opponent takes a 5-foot step to leave one of your threatened squares, you may immediately take a 5-foot step towards that opponent, even if you have already moved or taken a 5-foot step this round. Order of Presentation: In the maneuver lists and descriptions, the maneuvers are grouped alphabetically by level. Then make a melee attack against the target. If you do not have any knowledge of the spells or powers affecting the target, then choose one at random. 1 Synopsis 2 Walkthrough 2.1 Find three mirrors 3 Outcome To find out what happened to the wizard, we must find three mirrors and … This is generally done specifically because it is such a powerful spell, but you automatically know that the target has it running as it has obvious visual affects. School illusion (figment); Level bard 2, sorcerer/wizard 2. If combat runs 3 rounds they have negated less than 50% of the potential damage done in that combat. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. | FateCoreSRD My players have been encountering enemies running the spell and they brought to my attention how powerful it is for a 2nd lvl spell. Components V, S. Range personal. Traveller SRD Magic Missiles strike a target unerringly without an attack roll. With two images remaining, there is a 1 in 3 chance of hitting you (1-2 on 1d6). Your will creates a glimmering mirror of your assaults, afflicting two enemies at once. Recent Changes You could look into that. Dispell magic is a pretty common spell, also anything that sees through illusions or doesn't rely on vision. Discipline: Shattered Mirror (Strike); Level: 6Prerequisites: Two Shattered Mirror maneuversInitiation Action: 1 standard actionRange: Melee attackTarget: One creatureDuration: Instant. In addition, for the same duration, that piece of equipment gains the properties and special abilities on the chosen item in addition to its own, unless those properties or special abilities could not be applied to your equipment (for example, if you targeted a +2 distant longbow with this boost while wielding a +1 greatsword, your greatsword’s enhancement bonus would increase to +2, but it would not gain the distant weapon special ability). With a mirror-bright slash, you put jagged cracks in your opponentâs defenses. Discipline: Shattered Mirror (Boost); Level: 2Initiation Action: 1 swift actionRange: PersonalTarget: SelfDuration: 1 round. | The Modern Path SRD Make an attack. Discipline: Shattered Mirror (Strike); Level: 1Initiation Action: 1 standard actionRange: Melee attackTarget: One creatureDuration: Instant. | Here Be Monsters as player - I think that diverse teams should be able to deal with this spell. Spells that require a touch attack are harmlessly discharged if used to destroy a figment. Test them with many different things:D I think that Rime frost bite with Enforcer is much more frustrating to deal with than mirror image. You conjure a shard of black glass, imprisoning not only your enemyâs power but the very concept of the tool he attempts to use. You may play this card even if you have played another spell on this check. Never knew this! Perhaps the most well-known story of its origin places blame for it at the feet of a mirror of opposition triggered by a great warrior caught in the midst of a magical conflict. When mirror image is cast, 1d4 images plus one image per three caster levels (maximum eight images total) are created. | Fudge SRD | OGN Articles | d20PFSRD (A very standard party.). Mirror Image is definitely one of the strongest defensive spells in the game. Damage Reduction, resistances, and immunities are applied to this damage as normal. Mirror Image is a 2nd. Your speed increases by 10 feet and you can turn while running and charging for one round. If it hits, your attack deals weapon damage as normal plus an additional 6d6 points of damage, and you make a Craft check, using the targetâs CMD as the DC. After initiating this boost, you gain an insight bonus equal to your ranks in one Craft skill (chosen when you initiate this boost) on melee damage rolls for one round. If the ability is a spell, you can use it once as a spell-like ability. With only one image, the chances are 1 in 2 (1-3 on 1d6). You apply a bonus or penalty on attack and damage rolls to all creatures within 20 feet (including you). These doubles make it difficult for enemies to precisely locate and attack you. While affected, the target becomes cursed, and whenever it deals damage (by any means) during this time it takes an equal amount of damage of the same type(s). Whenever you use this ability, your movement speeds during your next turn are reduced by 5 feet. Calculate the save DCs for the ability based on your initiation modifier and treat your initiator level as your caster level, manifester level, or hit dice, as appropriate for the ability. Discipline: Shattered Mirror (Strike); Level: 4Prerequisites: One Shattered Mirror maneuverInitiation Action: 1 standard actionRange: Melee attackTarget: One creatureDuration: Instant. I played a brawler that would close her eyes, flex into blind fight, then grapple wizards who didn't have also have freedom of movement. If you strike that opponent with their own attack roll, you deal an additional 2d4 points of damage. Legal Information/Open Game License, Fan Labs Your melee attack may break the targetâs armor or shield. Neither Magic Missile or Mirror Image work like that. After initiating this boost, you gain a 10-foot enhancement bonus to each of your movement speeds and do not need to move in a straight line while running or charging for one round.
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