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18
Oct

dead cells update of plenty

Bleed rework: Stack enough bleed status on a target and the damage left is instantaneously dealt at once. Thank you so much for all your hard work! Bleed rework: Stack enough bleed status on a target and the damages left is instantaneously dealt at once. Item/weapon revamp - Lots of items & weapons have been either nerfed, boosted or reworked.All crossbows are now two-handed, have two separate attacks and are Survival only.We’ve also added a backpack that lets you hold a one-handed weapon (but not use it) while you're holding a two-handed weapon. Dead Cells had sold a million copies by early last year, so having now tripled that in just over a year, we can likely expect plenty more updates for the action-adventure game in the future, and maybe something Hollow Knight-themed, too. Gold scaling is gone, long live small numbers! If i miss a parry on a Buzzcuter, i loose like 30-40% of my health. Usually 2-4 weeks back, would expect this update to be the same. Whatcha playin’ this weekend, enthusiasts? Developer Evil Empire has released a new update for Dead Cells. It really shows how dedicated you are to delivering the best experience possible ❤️. It seems fully and completely legit from a logical perspective to me. Also, we need to point out that some translations are missing from the update so sorry if that affects you, they'll be available very soon :). That's a trap that almost every video game falls into, and it's really sad to see Dead Cells make the same mistake. Fire un-rework: Untouched, because fire was already perfect. GameSpot may get a commission from retail offers. This way you can change to a one-handed item that you find on your travels and you won't have a useless empty weapon slot. Damage over time rework - We wanted to try and give each damage-over-time a more distinct, unique identity, and in the process we ended up adding a fourth one, ‘shocked’. With the reduced damage I can't destroy them before all the enemies I slipped past jump me. The full patch notes with the Dead Cells Update of Plenty are colossal. Oh and we’ve also gone past 3M copies sold of the game, which is surreal… Hope you like the changes: https://t.co/DrbD4RACp5 #gamedev #gaming #indiegame #Steam. © 2020 CBS Interactive Inc. All rights reserved. Press J to jump to the feed. Electric Whip IV-S starting weapon first floor with a +50% damage if full HP ability on it. If you want to know the other things that we've changed (and there is A LOT), you can find the full patchnotes here. Yeah I’m not a fan of the crossbow changes, but I’ve never enjoyed the crossbows so it’s not hugely damaging to me. It happens all the time. Not happy about the crossbow change because I’m even less likely to ever pick one up. This is actually exactly backwards. Most of the changed consist of slight number tweaks, some are more profound reworks but there is one notable exceptions: All Crossbows (with the exception of Sonic Crossbow which is now named Sonic Carbine) are now two-handed weapons and Survival only. We’ve also tried to make 0BC more challenging so new players learn more of the combat styles and to let them collect more gear/runes before progressing to the next difficulty level. And we were forced to make them less efficient than other pure Tactic range weapons to balance for the dual-scaling. Well, update of plenty brought changes you'd expect from a game in early access, not one that has been out for two years.At some point, maybe, core mechanics should be left untouched. Hey everyone, The Update of Plenty has arrived! Feels like some timings aren't quite the same (mostly Guardians and rats), maybe i just need to 'git gud' again, but it does feel super hard right now.Also, damage from enemies seems a bit overtuned right now. However, the game wasn't made universally more difficult. I don't know if they are trying to pull away from glass cannon, but 4BC+ is pretty much built around glass cannon. Fire non-rework: Untouched, because fire was already perfect ;). Honestly, this update did kill the game for me. It cuts my damage by two-thirds, and reducing enemy damage doesn't help much. We decided to try and give each DoT a unique identity, and added a fourth one, shocked, in the process. When it comes to the in-game economy, Update of Plenty increases the amount of gold you can find and adjusts the pricing of gear at merchants so that you'll be able to switch gear loadouts midway through a run without spending nearly all your money.

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